RPG Maker MV 'Full' Database -
This database has become part of the official installer a year ago, you can find it in your program directories - download is no longer neccessary
https://dl.dropboxusercontent.com/u/17078211/RMMV_data.rar
Missing 'Custom' Resources
Excellent. Thanks for the templates. To me these are far more important then downloading art from others - (The artwork is always great),
but for those of us who enjoy creating our own assests or editing the standard art included with the program, Templates are invaluable.
Those would come in handy. Thanks, Archeia.
I wonder if I can make an MV battler with 96x96px frame dimension or 48x48px instead of 64x64px. So, a question: For the sideview battler's frame size, is it variable or fixed by certain dimension?
Last edited by a moderator: Oct 25, 2015What's the best way to get this merged with what is already in our project folder? I've spent most of the night and all day creating the beginning part of my game, and dropping all these files in wipes most of my work out.
You can create a second project and copy these files into it. You can then open both projects side by side and copy/paste between them. Note, though, that the references might be off - if you add an actor and they use weapon 6, and you copy all the weapons and start pasting them after the defaults, what WAS weapon 6 will now be weapon 10.
Or just copy/paste individually as you need them. The whole point of giving a small database was to allow you more creative freedom, so everyone's games don't all have the same stuff.
Have you made one for each RPGMaker versions that exists? (I think I missed one!)
Nice job btw! I really do LOVE templates!
I've made a palette of the colors used in the SV/TV/TVD. Using those colors when making new hairstyles shouldn't cause a different color between for example front and rear hair when recoloring in the generator.
This is awesome:
But does anyone have the actual cell dimensions for it? It would help a lot. I looked at the RTP files, but all of the weapons seem to have a different size.
This is awesome:
But does anyone have the actual cell dimensions for it? It would help a lot. I looked at the RTP files, but all of the weapons seem to have a different size.
Yes, Weapons have different sizes, but the slot stay the same. Guns doesn't take the same size that a spear, a longbow or an axe, you see.
But the sprite which contain it has always the same size. That's something like that I think.
Thank you so much for Database & Template both. I will have a lot of fun by doing my own sprites for once xD. (even if i'll do some crap.. lol)
for the full database: will there be translation for german available or do we have to do this outself? (are we allowed to share them afterwards? Also are we allowed to share the default database in different langauages? because there is no way to change the engine language yet)
Yes, Weapons have different sizes, but the slot stay the same. Guns doesn't take the same size that a spear, a longbow or an axe, you see.
But the sprite which contain it has always the same size. That's something like that I think.
Thank you so much for Database & Template both. I will have a lot of fun by doing my own sprites for once xD. (even if i'll do some crap.. lol)
Hey, Thanks for the reply. I understand what you are saying, but there still must be a specific cell size, unless the program can figure out where one action ends and the next begins automatically. I just don't want to make a spear too long and have it go into the next frame or something. It's the "slot size" that I'm looking for specifically.