RPG Maker MV 'Full' Database -
This database has become part of the official installer a year ago, you can find it in your program directories - download is no longer neccessary
https://dl.dropboxusercontent.com/u/17078211/RMMV_data.rar
Missing 'Custom' Resources
Last edited by a moderator: Apr 6, 2018Joined Feb 24, 2014 Messages 7 Reaction score 0 First Language English Thank you. =) This will make life so much easier.
Joined Sep 9, 2012 Messages 55 Reaction score 26 First Language English Primarily Uses RMXP
Excellent. Thanks for the templates. To me these are far more important then downloading art from others - (The artwork is always great),
but for those of us who enjoy creating our own assests or editing the standard art included with the program, Templates are invaluable.
Joined Apr 26, 2013 Messages 641 Reaction score 1,373 First Language Indonesian Primarily Uses N/A
Those would come in handy. Thanks, Archeia.
I wonder if I can make an MV battler with 96x96px frame dimension or 48x48px instead of 64x64px. So, a question: For the sideview battler's frame size, is it variable or fixed by certain dimension?
Last edited by a moderator: Oct 25, 2015Joined Aug 16, 2014 Messages 3,013 Reaction score 505 First Language English Primarily Uses RMVXA
Joined Dec 16, 2014 Messages 160 Reaction score 51 First Language German This should be pinned if possible
Joined Mar 13, 2012 Messages 219 Reaction score 28 First Language English Primarily Uses RPG Maker MV 'Full' Database - https://dl.dropboxusercontent.com/u/17078211/RMMV_data.rar
What's the best way to get this merged with what is already in our project folder? I've spent most of the night and all day creating the beginning part of my game, and dropping all these files in wipes most of my work out.
Joined Mar 2, 2012 Messages 46,150 Reaction score 17,019 First Language English Primarily Uses RMMV
You can create a second project and copy these files into it. You can then open both projects side by side and copy/paste between them. Note, though, that the references might be off - if you add an actor and they use weapon 6, and you copy all the weapons and start pasting them after the defaults, what WAS weapon 6 will now be weapon 10.
Or just copy/paste individually as you need them. The whole point of giving a small database was to allow you more creative freedom, so everyone's games don't all have the same stuff.
Joined Jul 9, 2014 Messages 5,162 Reaction score 8,422 First Language French-Canadian
Have you made one for each RPGMaker versions that exists? (I think I missed one!)
Nice job btw! I really do LOVE templates!
Joined Dec 19, 2012 Messages 490 Reaction score 153 First Language German
I've made a palette of the colors used in the SV/TV/TVD. Using those colors when making new hairstyles shouldn't cause a different color between for example front and rear hair when recoloring in the generator.
Joined Oct 17, 2014 Messages 4 Reaction score 4 First Language English Primarily Uses Thank you very much!
Joined Oct 15, 2012 Messages 204 Reaction score 24 First Language English Primarily Uses RMMZ
This is awesome:
But does anyone have the actual cell dimensions for it? It would help a lot. I looked at the RTP files, but all of the weapons seem to have a different size.
Joined Oct 23, 2015 Messages 18 Reaction score 10 First Language French
This is awesome:
But does anyone have the actual cell dimensions for it? It would help a lot. I looked at the RTP files, but all of the weapons seem to have a different size.
Yes, Weapons have different sizes, but the slot stay the same. Guns doesn't take the same size that a spear, a longbow or an axe, you see.
But the sprite which contain it has always the same size. That's something like that I think.
Thank you so much for Database & Template both. I will have a lot of fun by doing my own sprites for once xD. (even if i'll do some crap.. lol)
Joined Jun 4, 2014 Messages 377 Reaction score 106 First Language German Primarily Uses
for the full database: will there be translation for german available or do we have to do this outself? (are we allowed to share them afterwards? Also are we allowed to share the default database in different langauages? because there is no way to change the engine language yet)
Joined Oct 15, 2012 Messages 204 Reaction score 24 First Language English Primarily Uses RMMZ
Yes, Weapons have different sizes, but the slot stay the same. Guns doesn't take the same size that a spear, a longbow or an axe, you see.
But the sprite which contain it has always the same size. That's something like that I think.
Thank you so much for Database & Template both. I will have a lot of fun by doing my own sprites for once xD. (even if i'll do some crap.. lol)
Hey, Thanks for the reply. I understand what you are saying, but there still must be a specific cell size, unless the program can figure out where one action ends and the next begins automatically. I just don't want to make a spear too long and have it go into the next frame or something. It's the "slot size" that I'm looking for specifically.